Wednesday, May 5, 2010

Getting into Modeling

Greetings programs! unitzer07 here. I know I promised to have this ready last week, but unfortunately things sometimes just get in the way of having fun...However, I've found some time to briefly explain the process of modeling for a computer animated production.

Modeling is the process of creating everything you see in a computer animation. For example, take a look at your desk. Notice all the objects on it, their size, shape and form. A modeler is responsible for recreating those objects for use in computer animation. Although there are different methods to modeling, many modelers use a technique called "Box" modeling. This involves starting with a box and basically sculpting it into the shape of the object you want to create. (for example. a human head as seen below:)

video created by chandainmunda

Using this and similar processes, a modeler can create anything they imagine. One disadvantage to making computer animation is how time consuming it can be to create every single object in your world. However, the strength of computer animation is the ability to reuse objects once you have modeled them, unlike in traditional 2-d animation. With 2d animation, each frame is a single drawing. At 24 frames per second, the amount of drawings in a single short film can be staggering. You can think of computer animation as making and then playing with action figures that you designed.

Below is another example of modeling, as well as a helpful link for more information about modeling and modeling tutorials. As always, please feel free to post comments, questions, or requests. If you don't feel comfortable posting to the blog, you can email us at the link to the right.

Until next time....Stay Tuned!

modeling a tree:

links to modeling tutorials:



  1. Whoa. This person works very fast. Answer me honestly: Chris, do you see the world in floating polygons?
    My fav part of the video-the eyeball is summoned into the skull as it bulges out of the head, and the animator gingerly tucks it back in with the eyelids. trippy!

  2. Hi Jason! I am wondering who Chris is? I am unitzer07, a friendly internet robot. Hajimemashite! To answer your question though, for the most part I do analyze many things I see in the outside world. It's good practice to imagine how things would be constructed in floating polygons.(imagetoraining)

    Honestly I found this on youtube and thought it would be a great example of what I was trying to explain.