Friday, September 14, 2012

Let There Be Toys! Part 1: CG Modeling


Scene from "The Last Cookie"

Today we're going to give you a look into the process for creating a toy.  The first toy I'm attempting to make is a figure of the younger sister from Shiro Ninja's short film, "The Last Cookie".  The first step will be to create a computer generated 3-dimensional sculpture of our toy.

Below are a few work in progress images of the CG sculpture:

There are a few finishing touches still needed for this model.  Once done I can move on to the next step of prepping the model for a process called "Rapid Prototyping" or "RP".  RP allows us to quickly see how the character is going to look in its final toy form.  Look forward to part 2 where I will prepare the finished model for Rapid Prototyping!


Friday, September 7, 2012

Figure Drawing: Using Pixelovely

Ink Sketch by Shiro Ninja

Lately Zer07 and I have been on a gesture drawing kick.  Gesture drawing is a great method to develop the ability to quickly draw different poses, which is really helpful for animation.  We found a great website called Pixelovely, which has a huge archive of photos.  It allows you to have your own private figure drawing sessions.  You can customize nude or clothed models (or both), and you can set a timer for when you want the image to change.  There's even an option for animals!  The nice thing about using these photos is that you're sometimes given very dynamic shots like this jumping dancer guy, and animators definitely need to be able to draw dynamic poses!

Ink Sketch by Zer07

Below are some of our 1 minute gesture drawings:

Shiro Ninja Gestures

Zer07 Gestures

Now there are no excuses.  Get drawing!

nin nin