Sunday, April 18, 2010

stay tuned after this word from our sponsors...

unitZer07 here! It's been quite some time since I've had a chance to post. I've been very busy troubleshooting and managing our entire pipeline. For those of you who don't know, a pipeline is a system you develop to take you through all the different steps of production. After you've written a script and done storyboards, there are still quite a few steps to be taken: modelling, texturing, rigging, animation, lighting, effects, rendering, compositing and editing. Starting next week with modelling, I'll be going through the list and explaining what goes into each step and how it fits into the overall scheme of production. For now, you'll have to settle for some updates on the main character rigs. First up is our villain :


I have just finished setting up his head. He's definitely looking mean!

next up we have a few poses of the two heroes of our short(courtesy of the keyframe samurai):

We still have to design a saddle for our Cowboy to use. I should have done that before production started, but I'm still learning hehe...

that's all for now!

END OF LINE...

-07-

2 comments:

  1. villian is looking nice. you should add a bit more facial controls around the eyes so he can get more of a grimace (snarl) to thin out the eyes. make him look real evil.

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  2. Thanks for the comment! I'll definitely be sure to push his pose further next time. Once we start getting into normal maps and adding details to the models he will probably look even meaner.

    -KICK REASON TO THE CURB AND DO THE IMPOSSIBLE-

    -07-

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