Greetings friends!! Zer07 and I are working hard on our original animated series called, "Aram." It's going to be a daunting task producing the pilot between the two of us, but we are really excited about this project. We're currently in the pre-production phase, hammering out the story and establishing the look. The first character we designed is our hero, "Raeden."
Our plan for the animation process is to utilize CG models as a base for our characters, and draw over these CG models in 2D. (You can get an idea for this process in Zer07's post: 3D to 2D workflow - use the tools.) The hope is that by having CG characters as a base, we will be able to maintain a consistent style (what traditional animators call, "staying on model") while keeping the animation and aesthetic quality high.
Here is the CG model that Unit Zer07 created for Raeden:
Zer07 has already finished rigging this model, which means that we can pose him and start animating him however we like! As you can see, this CG model is low resolution, which means that we need an official 2D character sheet to establish the fine details that will go into the drawings. (Traditional 2D animators use character sheets to make sure they are consistently drawing the character exactly the way they're supposed to look. This is "staying on model.") Below is my 2D version of Raeden:
(He's wearing a skin-tight suit which will include some patterns that we have yet to design.) Keep watching for more updates!