Sunday, April 18, 2010

stay tuned after this word from our sponsors...

unitZer07 here! It's been quite some time since I've had a chance to post. I've been very busy troubleshooting and managing our entire pipeline. For those of you who don't know, a pipeline is a system you develop to take you through all the different steps of production. After you've written a script and done storyboards, there are still quite a few steps to be taken: modelling, texturing, rigging, animation, lighting, effects, rendering, compositing and editing. Starting next week with modelling, I'll be going through the list and explaining what goes into each step and how it fits into the overall scheme of production. For now, you'll have to settle for some updates on the main character rigs. First up is our villain :


I have just finished setting up his head. He's definitely looking mean!

next up we have a few poses of the two heroes of our short(courtesy of the keyframe samurai):

We still have to design a saddle for our Cowboy to use. I should have done that before production started, but I'm still learning hehe...

that's all for now!

END OF LINE...

-07-

Monday, April 12, 2010

More cookie

Hello fellow ninjas. I've finally got some new scenes to share from "The Last Cookie." Thank you to everyone who's been helping with the coloring! Look for your names in the credits once the short is done. Feel free to comment, and keep an eye out for more updates. It's still anyone's game... who will get the last cookie??

Saraba!




Monday, March 29, 2010

Konichiwa interwebbers. Keyframe Samurai here to give you another little taste of Cowboys & Dinosaurs*. :) I just finished the pachycephalosaurus rig, so I decided to have fun and do just a quick little pose. I didn't want to do a full walk cycle because I wanted to continue rigging the rest of the dinos before spending too much time playing. Hopefully Zer07 will give me enough play time to have some fun with all my new dinosaur toys and a few of my soon to come humanoid play things before we moved on to the next step. We still have a ton of work to do. Finish rigging, normal maps, set modeling and texturing......all before animation. Ugh. Lots of work. But twice as much fun. Especially when it's all finished.

Here is the complete Dinosaur lineup. I modeled the Utahraptor, Pachycephalosaurus, Parasaurolophus, Styrakosaurus, & the Triceratops. Zer07 modeled the Apatosaurus.


Next up for rigging is the Parasaur. Look for him soon. As soon as Zer07 finishes Josiah, I'll pose and post some Hero shots of Josiah and Gwanji. Keep an eye out. Jaa mata ne. ^_^

Monday, March 22, 2010

Cowboys and Dinosaurs concept art

Shiro Ninja sanjou! Along with directing our 2D short, "The Last Cookie," I've also assumed the role of concept/storyboard artist for our CG short. This time, I thought I'd share some more of what's to come for our cowboy story. Here are some character designs I drew. The curvaceous lady is a bartender who flirts with our sad cowboy, and the old man is a semi-useless town sheriff:





This is some concept art of the bartender's tavern. We're going for a rustic Dino-world aesthetic!



That's all I can share for now. Saraba!!

Wednesday, March 10, 2010

Completed walk cycle

Keyframe Samurai here once again with the completed walk cycle for the raptor. Dialed back the tail and found out that I will indeed have FK control over the tail instead of the dynamics system controlling it right now. Next up is the pachycephelosaurus, so keep an eye out for him.

Monday, March 1, 2010

Valley of the Gwanji

Moshi Moshi interwebs!! Keyframe Samurai here, reporting for duty. Here's my first addition of our WIP CG short film. I modeled, and I'll be rigging all our dinosaurs for the short. Here are some early rigging tests I'm currently working on for one of our other main characters. Until next time. Jaa, mata ne (see you later).








Sunday, February 28, 2010

Every Cowboy sings a sad sad song....

I've been working on rigging our cowboy character and made a bit of progress today.



To those of you asking..."We already saw facial poses, how is this progress?" I'll tell you. In my previous post I was merely testing out how well the face would pose. For that test I was not using a rig to make the character "ooo" and "bleh!". Some of you at this point might ask..."What is this rig we keep hearing about?". A "rig"is what makes an action figure posable.The figure's "rig" allows the arms to bend at the elbows, shoulders and wrist . A marionette's rig is the strings attached to it. Basically without a rig the character can't move. So What you see below has a rig inside of it making our cowboy very, very sad.



END OF LINE....

-zer07-