Wednesday, July 6, 2011

The Ninja Diet

Hello everyone! Shiro Ninja here. I hope you had a safe and enjoyable Fourth of July weekend! I enjoyed myself by eating whatever I wanted! This is kind of a big deal because for the past month or so, I have been trying to follow a special kind of diet.

They say that one in ten ninjas suffers from eczema, and I happen to fall into that unfortunate one in ten category. People have been telling me to avoid all foods that might cause allergic reactions, so that's what I've been trying to do... but it's pretty hard to stay on the wagon when you can't eat anything!
This is not only hard, but a lot of work! I've been making lots of trips to Whole Foods and stocking up on a ridiculous amount of fruits and vegetables. Here's a typical day:











Someone please give me a meatball sub.

Friday, June 17, 2011

Booting Up...

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A quick update from animation on the upcoming series L5. Here I animated the ship's intelligent computer booting up and performing maintenance tasks. All the pretty floating screens were added after I was finished with the animation.


L5 - Clarke from Stanley Von Medvey on Vimeo.

-07-

Thursday, June 2, 2011

Happy little clouds

Gobusata shimashita! Hello again friends! I've been away for a little while on some ninja business, but I'm back and ready to paint. I've noticed a lot of beginner Photoshop tutorials out there dealing with painting clouds. What is this obsession with clouds? I don't know, but the painting masters are telling me that this is what I need to paint, so that's what I'm doing:

Hmm. It's still looking a little cartoony to me, but for the most part I'm happy with how it turned out. Here is a link to the helpful tutorial I followed for this painting:

http://www.androidblues.com/cloudtut.html

Happy Thursday everyone. Saraba!!

-Shiro Ninja-

Sunday, May 8, 2011

200 years later and still...

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Greetings fellow robots!

UnitZer07 here with a long overdue update.

Many things have been going on in the past few months, so let's start with the big news. This year I have existed for a complete thirty cycles!! I am very excited to be self aware for so long and look forward to the future ahead. We have been very busy on our various projects and I come to you with an update on the super awesome Sci-fi adventure "L5".

Today we're going to take a look at a shot I animated of our astronauts emerging onto a giant freight elevator at the center of a vast space colony. I'm really excited to see this piece finished and I hope you enjoy the short taste of what's coming up from Studio Hemogoblin and Studio Gattai!

Elevator Collapse : 001_009_Final from zero seven on Vimeo.


If you're interested in learning more about L5 please visit the production blog at :

http://l5production.blogspot.com/

Look forward to some exciting news coming soon from Studio Gattai!

beep boop,

-07-

Thursday, February 3, 2011

Homework Assignment #1 complete!

Shiro Ninja here! I finally finished my "Full Metal Alchemist-Brotherhood" background painting. This final portion with the water and fountain is not exactly how I wanted it, but I'm going to call this assignment done. (Hey, I'm still learning and it's not going to be perfect right off the bat!) There's still a lot to learn about painting and using Photoshop. One tool that I discovered and now want to use all the time is called, "Gaussian Blur." That's what gives the water that soft, sexy glow. Now I just want to give everything that Martha Stewart glow!


Thank you Don for offering great painting advice and expertise! More assignments to come soon.

Saraba!!

(To see the process behind this painting click here)

Sunday, January 30, 2011

Lost in Space...


Beep Boop

Greetings fellow robots! Unit Zer07 Here with an update on some very exciting activity. I've been given permission to show you all the work I've been doing on an up and coming internet series called "L5". "L5" is a 'hard science fiction' show about a crew of astronauts whose failed mission to find a livable home for humans is met with mystery when they return to earth to discover that they are 200 years late and all traces of humanity are gone. This post will introduce you to the process I went through to develop a digital double of a real actor for the film.

Being that the creator of L5 is a close friend of mine, I was charged with creating the digital doubles for two astronauts that will appear in the show's pilot episode. The point of a digital double is to do things that you normally can't easily do while filming in live action. For example, space exterior shots would be fairly impossible to film considering we definitely don't have the budget to send our actors and film crews up into space. So we create a digital double and film them in the computer instead.

It all started with the design for the characters space suit: (designed by Stanley Von Medvey)

From there the casting process begins. When we finally have actors cast to play their respective roles pictures are taken for reference.

These pictures usually include front, side and three quarter views. Usually the characters are also photographed displaying a wide variety of emotions and facial attitudes so that the artist can better replicate the actor.


At this point in the process I put all my effort into making the model look as much like the actor as possible. This is where that reference mentioned above really came in handy:

In this image you can see that most of the features are there. However there is just something off about the face. This is because right now the head is completely symmetrical.

After introducing some asymmetry to more closely match the actors form, we're ready to bring this model into a program called Zbrush. Simply put Zbrush allows an artist to add really fine detail like skin wrinkles:



It was around this time that I received the reference for the completed space suit. Once again I was given a model sheet with detailed photos of every possible area on the suit. This was a tremendous help in creating the space suit model:

From here I now have everything I need to finish this model. I started by blocking in really rough shapes and forms to get the character's silhouette working properly:

From here, I work on specific areas of detail.

Once the model is completed, it is ready for texture maps.



Texture maps are basically images painted on the surface of a model.


Now that this character has been modeled, it's time to build a rig and animate the character. The end result will hopefully be a seamless blend between cg and real life. If you are interested in "L5" please check out their production blog here:

L5 production blog

Don't forget to check out the teaser trailer linked below and for anyone interested in the construction process of the physical space suit just head over to The monsters musings for developer diaries and work in progress images of the space suit construction and general production of the short film.

L5 Teaser Trailer - HQ from Stanley Von Medvey on Vimeo.


end of line...

-07-

Tuesday, January 25, 2011

Flip book time!!

Shiro Ninja sanjou! It's time to flip some pages! Below is a shot I just finished animating in which the boy is doing a spinning back kick!! (Please disregard the scribbles on the sides... This is still a rough pass, and I try to reuse paper as much as possible for our tree friends...) Animating the traditional way means constantly flipping pages to see if the motion is working. This scene will be a lot faster when it's edited in real time, but at least we get an idea of whether or not the action is working.

Spinning back kick!! from Shiro Ninja on Vimeo.



Until next time...
Nin nin!!